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A little organization and updates!
Hi all!
I've been doing some poking around and realized that I don't have a good overall state-of-the-DW-development. I have some vague ideas about what some people are working on and interested in, but I wanted to make those vague ideas become a bit less vague. :)
If you have a few minutes, I'd appreciate you taking the time to answer a couple of quick questions here!
- Are you actively working on a bug (or several) right now? Which ones?
- What are you interested in working on -- broadly or narrowly, what do you want to do? (Or are you just open for suggestions?)
- Is there anything explicitly blocking you from doing what you want? (Knowledge, someone has the bug claimed for a year, need a hand with something, etc.)
- Free form! Anything you want to say or ask. :)
I also want us to have another development focused chat like we did some months ago. I think the last one I did was well timed for US developers but bad for EU, so I'll go the other way this time. I'm thinking something like 8AM Pacific which is midnight for fu and 4PM UTC on a Sunday. Reasonable?
Thanks!
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but you totally should feel comfortable asking. and if there's nobody in irc who can help at any given time, post to
but really, it's not an imposition! in fact, pair programming is a huge thing. (we don't do it as much because it's harder to do remotely, but it's definitely a thing!)
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The app we're building, Pear, is basically a matchmaking service for people who would like to pair program together, because we found it hard to keep track of who was interested and what timezones they're in. You can find out more about it at http://wiki.growstuff.org/index.php/Pear or see it in (fairly low-key) action at http://pear.growstuff.org/
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Too, we found that graphical screen-sharing stuff like VNC or Remote Desktopcan be made to work, but it's more bandwidth-intensive and can be annoyingly laggy depending on how good the network connection between collaborators is. That was a few years ago now, though, so hopefully things have improved since. =)