mark: A photo of Mark kneeling on top of the Taal Volcano in the Philippines. It was a long hike. (Default)
Mark Smith ([staff profile] mark) wrote in [site community profile] dw_dev2013-03-04 01:08 pm
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A little organization and updates!

Hi all!

I've been doing some poking around and realized that I don't have a good overall state-of-the-DW-development. I have some vague ideas about what some people are working on and interested in, but I wanted to make those vague ideas become a bit less vague. :)

If you have a few minutes, I'd appreciate you taking the time to answer a couple of quick questions here!

  1. Are you actively working on a bug (or several) right now? Which ones?
  2. What are you interested in working on -- broadly or narrowly, what do you want to do? (Or are you just open for suggestions?)
  3. Is there anything explicitly blocking you from doing what you want? (Knowledge, someone has the bug claimed for a year, need a hand with something, etc.)
  4. Free form! Anything you want to say or ask. :)

I also want us to have another development focused chat like we did some months ago. I think the last one I did was well timed for US developers but bad for EU, so I'll go the other way this time. I'm thinking something like 8AM Pacific which is midnight for [personal profile] fu and 4PM UTC on a Sunday. Reasonable?

Thanks!

shadowspar: A stylized cartoon of a cup of coffee beans, with the words SERIOUS COFFEE (Serious Coffee)

[personal profile] shadowspar 2013-03-05 07:21 am (UTC)(link)
At a previous job, our standard pairing setup was a shared screen session and some kind of voice connection (landline, VOIP, whatever). It's a bandwidth-efficient setup that works very well. screen might be rather arcane for folks who don't have a *nix background, though.

Too, we found that graphical screen-sharing stuff like VNC or Remote Desktopcan be made to work, but it's more bandwidth-intensive and can be annoyingly laggy depending on how good the network connection between collaborators is. That was a few years ago now, though, so hopefully things have improved since. =)