pauamma: Cartooney crab wearing hot pink and acid green facemask holding drink with straw (Default)
Res facta quae tamen fingi potuit ([personal profile] pauamma) wrote in [site community profile] dw_dev2014-09-06 06:51 pm
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Question thread #23

It's time for another question thread!

The rules:

- You may ask any dev-related question you have in a comment. (It doesn't even need to be about Dreamwidth, although if it involves a language/library/framework/database Dreamwidth doesn't use, you will probably get answers pointing that out and suggesting a better place to ask.)
- You may also answer any question, using the guidelines given in To Answer, Or Not To Answer and in this comment thread.

Also, I'm curious: if you have a coding blog, would you like links to recent entries rounded up on dw_dev? If so (no obligation), feel free to comment with links and someone will compile them and post a new entry here.
batrachian: (Lurking Frog)

[personal profile] batrachian 2014-09-16 04:38 pm (UTC)(link)
I am curious about the lifetime and planning of code pushes. From what I've overheard in irc, the general consensus seems to be 'when we get around to making one', but what triggers that decision? Is it a certain threshold number of fixes?

Tangentially related, what process do folks use for finding bugs to work on? My trawl through the list on GHI didn't find anything that made me go 'ooh I want that', which has been my process to this point.
denise: Image: Me, facing away from camera, on top of the Castel Sant'Angelo in Rome (Default)

[staff profile] denise 2014-09-16 08:29 pm (UTC)(link)

It's generally one of us going "eh, we hven't done one in a while, how about this weekend?" or one of us going "that fix that just went in is something I really want, let's push soon?"

batrachian: (Umbrella Frog)

[personal profile] batrachian 2014-09-16 08:33 pm (UTC)(link)
Alrighty then. I suppose Soon(tm) just looks long because there's a feature that I want.

*attempts to not watch the pot*